Assassin’s Creed Infinity: Ubisoft is Taking the Series Towards a Fortnite-Style Online Game Service

Assassin's Creed Infinity will reportedly take the series full-sail towards the "games as a service" model.

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Assassin's Creed Infinity
Assassin's Creed Infinity might be a complete "games as a service" style game.

Update: Ubisoft has confirmed Assassin’s Creed Infinity to be in the early stages of development. The project will be a combined effort from Ubisoft Montreal and Ubisoft Quebec. The new cross-studio, collaborative structure will be led by Marc-Alexis Côté, who will serve as executive producer of the Assassin’s Creed franchise.

The Assassin’s Creed franchise, for better or for worse, has been symbolic of the kind of open-world action-adventure game that has dominated the landscape the past couple of decades. From its origins as a Prince of Persia spin-off to a now a Skyrim/Witcher 3 open-world RPG – Assassin’s Creed has come a long way.

From the looks of things, it looks like the series is about to take a leap into a bold, new direction. Albeit one that might just be even more alienating to the series’ core audience than the shift towards a more RPG-style game was.

According to the latest reports by Bloomberg, Assassin’s Creed Infinity is Ubisoft‘s latest project – and it is an online “games as a service” type deal.

Also Read: Is the Nintendo Switch OLED Model A Smart Move for Nintendo?

Assassin’s Creed might be becoming more Fortnite than Witcher

The “games as a service” model is one that has been unbelievably successful this past decade, and it doesn’t take a genius to figure that out. Games like Fortnite, GTA Online, or Apex Legends have dominated the market on the back of their ever-evolving content style.

Simply, the market has responded incredibly well to games that evolve over time and offer long-term value to the player. Which is the argument that major publishers like EA had when they hypothesized that single-player games may be on the decline.

While Assassin’s Creed isn’t exactly the unanimously beloved single-player franchise it once was – it is one of the biggest AAA single-player franchises ever. The ripple effects of this decision are sure to be felt in the industry – with even more publishers embracing the “games as a service” model.

As it stands, it doesn’t quite look like single player games are dead (far from it), but Assassin’s Creed becoming pretty much Fortnite but in ancient Rome certainly doesn’t bode well for the genre.

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I possess the dexterity of a toddler when it comes to fighting games, but the confidence of a hundred Jay-Z's. Absolutely love narrative-driven games - with a particular obsession with indie side scrollers and retrowave scores. Currently playing: Disco Elysium for probably 5th time in the last 6 months.