Cyberpunk 2077 Update Released, Fixes Epilepsy Seizure Trigger Scenes, Here’s a List of Changes

Hotfix 1.04 promises to fix a lot of issues

Cyberpunk 2077 released on December 10th, and we have heard about all sorts of issues with the game since then. CD Projekt Red had delayed the game multiple times in an effort to get it running perfectly for the launch. Even after the game went Gold, CD Projekt Red delayed it even further to polish it up.

However, the efforts were clearly not enough as not many folks seem to be very happy with Cyberpunk 2077. There was even a rather serious problem with some scenes causing epileptic seizures. With the number of bugs and glitches piling up, Cyberpunk 2077 now has a new update, Hotfix 1.04, which fixes the seizure triggers and some other issues.

Cyberpunk 2077 Hotfix 1.04 Fixes Epileptic Seizure Trigger and Other Issues

Cyberpunk 2077 has a new update that fixes quite a lot of issues. Most notable one among these are the Epilepsy seizure triggers that caused a stir in the gaming community recently. The braindance sequences and some other scenes has epileptic triggers. Cyberpunk 2077 added a warning, with a better fix coming soon, which has now arrived.

Here are the release notes for Cyberpunk 2077 Hotfix 1.04:

Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Patched inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Patched an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Patched the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement staying on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

Well, it seems like this update has fixed quite a few bugs with Cyberpunk 2077. However, judging by the reports, it seems like the game has a long way to go before it becomes playable across all platforms.

With bigger features like Multiplayer coming next year, it seems like CDPR devs are in for a tough few months. Stay tuned to us for more on Cyberpunk 2077.

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