Cyberpunk 2077 Patch 1.1 Released, Here Are All the Changes

Focus on fixing memory usage issues, crash fixes, and broken quest elements

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Cyberpunk 2077 has had one of the shakiest launches in video game history. CD Projekt red announced the game way back in 2012 and has since then seen a long development timeline. After multiple delays, CD Projekt Red finally released the game on December 10th, 2020.

CDPR has announced the game had gone gold, which meant it was mostly bug-free. It chose to delay it to the December 2020 release date, regardless, to polish it up. However, the final product ended up being quite unpolished. It was pretty much broken on anything but the best hardware, and even then, was riddled with crippling bugs and glitches.

CDPR has since then revealed an update schedule for fixing this state of Cyberpunk 2077. We have gotten a few updates already, and now there is one more. CDPR has released Patch 1.10 for Cyberpunk 2077, and it focuses on memory usage, crash fixes, and broken quest elements.

CDPR Releases Cyberpunk 2077 Patch 1.1, Here Are the Patch Notes

Cyberpunk 2077 Still

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like you could not pick them up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Patched an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Patched an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Patched an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a=photo mode would display a grenade’s trajectory.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Patched cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous 

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: You need to enable Offline mode before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

Stadia-specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

CDPR is working on bringing more updates to fix up the game to the standard at which we were all expecting it to launch. Stay tuned to us for more on Cyberpunk 2077 and further patches.


Tech and entertainment journalist since 2013. Always watching, playing, writing, or ranting. Senior Freelance Writer at MySmartPrice covering all things gaming!