GTA Mods: Take-Two Interactive Could Learn from Cyberpunk 2077 Devs and Bethesda (edited)

CD Projekt Red recently enlisted the services of the modding community.

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GTA 5 Mods

Games like GTA V, or now Cyberpunk 2077, are made all the more fun with the inclusion of mods. It is truly remarkable what mods are able to do for older games such as Grand Theft Auto San Andreas and Vice City.

As of late though, Rockstar Games’ parent company, Take-Two Interactive has been cracking down on mods – shutting down various mods and services for many of the old titles in the GTA series. For as long as video games have been around, gamers have always wanted to tinker with them and figure out ways to make it more fun or ramp up the craziness with all manner of oddities. Mods have been an integral part of the gaming community as they have always provided gamers with ways to get the most amount of longevity and value out of their games.

On the other side, studios like CD Projekt Red and major publisher Bethesda have enlisted the service of modders to help improve their games.

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Cyberpunk 2077 devs CDPR and Bethesda hire modders for their titles, maybe GTA should do the same

Cyberpunk 2077
(Image via Nexus Mods)

It would be a criminal understatement to suggest that GTA’s modding community, for the better part of 2 decades, has been anything short of impressive. From game-changing mods such as LSPD First Response to entire game unto themselves in GTA RP, the modding community is brimming with talent and sheer ingenuity.

For many, the modding scene has been their introduction to video game development as many self-taught programmers have been able to break it into the video game development industry. CD Projekt Red have indeed seen value in the sheer creativity of the modding community and hired Witcher 3 and Cyberpunk 2077 modders to help build mod support for Cyberpunk 2077.

Cyberpunk 2077 had an infamously rocky launch that resulted in major fan backlash. Yet, since its launch, the modding community has provided gamers with massively creative ways to experience the game – even drastically improving aspects of it, in some cases.

Similarly, Bethesda has observed the absolutely mind-boggling amounts of Skyrim and Fallout mods on the internet and took note of their quality. Recently, they hired the head writer for the massively popular Fallout: London mod, Stephanie Zachariadis, as quest designer.

Why Take-Two’s campaign against mods is worrisome

GTA 5 Mods

Many have speculated that Take-Two banning mods for the original GTA PS2 trilogy points to their plans to bring back the 3 games as remaster/remakes this year. While that seems logical, it doesn’t quite sit right with fans that the same mods that have helped the games stay relevant through these years are cast aside like this.

Mods are one of the biggest reasons why players have been able to go back to games like GTA Vice City, San Andreas, and III and experience them in an entirely new way. With Take-Two banning a whole bunch of these mods, it will eventually lead a mistrust between the company and the audience of their games – which is far from ideal.

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I possess the dexterity of a toddler when it comes to fighting games, but the confidence of a hundred Jay-Z's. Absolutely love narrative-driven games - with a particular obsession with indie side scrollers and retrowave scores. Currently playing: Disco Elysium for probably 5th time in the last 6 months.