Valorant Patch Notes 4.0 Revealed, Brings New Agent Neon, Updates Weapons and Maps

Weapon Balances, Map Reshape, and a New Agent.

Valorant Patch Notes 4.0
Patch 4.0 made the Ares a tad bit too powerful.

Riot has confirmed Pach 4.0 will bring a whole bunch of new content to Valorant, including the newest Agent in the game, Neon. Along with Neon, there will also be new weapons along with the usual balance changes.

Balancing changes and the new Agent aside, perhaps the biggest new addition to Valorant comes in the firm of new Competitive Tuning. Patch 4.0 will introduce a cap on the Account Level needed to play Competitive in Valorant. Several maps also receive new changes in order to adjust the attacker/defender dynamic.

Also Read: Valorant’s Newest Agent is Neon, A Speedster from the Philippines Joining with Episode 4: Disruption

Valorant Patch 4.0 Introduces Neonand Competitive Tuning

Neon

Valorant Neon

Specialist Abilities

  • Q – Relay Bolt
    Instantly throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a concussive blast.
  • E – High Gear
    INSTANTLY channel Neon’s power for increased speed. When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.
  • C – Fast Lane
    FIRE two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision and damage enemies passing through them.
  • X – Overdrive
    Unleash Neon’s full power and speed for a short duration. FIRE to channel the power into a deadly lightning beam with high movement accuracy. The duration resets on each kill.

Valorant Weapon Updates

Spectre

  • Firing error occurs at earlier bullet stages
    • For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order), they will instead happen at bullets 3, 6, 8
  • Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5

Ares

  • Removed spin up
  • Firing rate increased from 10 >>> 13

Guradian

  • Removed firing rate penalty on ADS (Aiming Down Sight)
  • Added an extra bullet before it enters a recovery curve

Map Updates

Bind

Valorant Patch Notes Map Update

  • The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.
    • Sentinels will still be able to clog the space, but the new layout should open a few options for attackers pushing in.

For a full breakdown of all changes in Valorant Patch 4.0, head on over to the official patch notes page (linked here).

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I possess the dexterity of a toddler when it comes to fighting games, but the confidence of a hundred Jay-Z's. Absolutely love narrative-driven games - with a particular obsession with indie side scrollers and retrowave scores. Currently playing: Disco Elysium for probably 5th time in the last 6 months.