Valorant Update 5.12 Patch Notes Released: Brings Major Changes to Agents and More

The new patch introduces a ton of rebalancing.


Valorant’s upcoming patch introduces a number of major changes, the most significant of which is the point costs of the Agent Ultimates. This would effectively reduce their overall frequency and increase counterplay against them. It will be interesting to see how the Valorant community reacts to this change and just how deep the effects of this change will go.

In addition to this massive change, the developers have also made several tuning changes and rebalancing of the Agent ability economy. This will affect total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability. Some of the other areas that have received changes are the destructible objects in the game. These objects will be slightly harder to destroy as they now have 1 HP more, so they aren’t instantly vaporized—but can still be destroyed by one shot in most situations.

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Valorant 5.12 Patch Notes


  • Rolling Thunder (X)
    • Ultimate Points increased 7 >>> 8


  • Headhunter (Q)
    • Updated Stability Curve
      • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
  • Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 7.5m >>> 13m
  • Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change.
  • Trademark (C)
    • The trap is now range restricted
      • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
    • Can now be recalled mid-round without line of sight.
  • Slow
    • This applies to both Trademark and Tour De Force
      • Reduced duration 6s >>> 4s


  • Trapwire (C)
    • Health increased 1 >>> 20


  • Prowler (C)
    • Health decreased 100 >>> 60


  • High Tide (E)
    • Duration increased 12s >>> 15s
  • Cascade (C)
    • Duration increased 5s >>> 7s


  • Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.
    • We want to ensure that abilities are interacting in a consistent manner across the board. We want you to spend time thinking about how to approach utility in-game, rather than wondering if you can in the first place.


  •  Incendiary now damages:
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Cypher Trapwire
    • Raze Blast Pack
    • Sova Recon Bolt
    • Reyna Leer
    • Sage Barrier Orb


Hot hands now damages:

  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb

To read a complete breakdown of all new changes and fixes in the upcoming Valorant update, head on over to the official site, linked here.