GTA: The Trilogy Definitive Edition - Review
To begin with, all three games appear to be visually appealing. It's not wonderful, it's not shabby, but it's adequate. For whatever reason, this does not feel like Rockstar.
The most significant alteration made by Rockstar to all three games is the adaptation of GTA V's control system, which lets players play the game in a much more comfortable manner by today's standards.
Besides the somewhat better drive-by controls in GTA San Andreas, Rockstar has introduced a handy weapon wheel a la GTA V as well as a selection wheel for the Radio. Mid-Mission checkpoints have been added, allowing players to resume missions after failing them.
The game isn't without flaws, and there are plenty of videos on subreddits and other social media of the Definitive Edition not performing as well as it should.
The absence of the fog (which was in place to cover for relatively small draw distances) makes the game world feel a lot smaller as you can pretty much see the entire map from atop a tall building
For all intents and purposes, the Definitive Edition is just a tiny touch-up for all three games that fundamentally enhances the way they look in a really spectacular way, but to be fair, PC users have always relied on mods for that.
GTA: The Trilogy – Definitive Edition is a perplexing game since it's tough to figure out who the target audience is. New players will find the game's aesthetics, as well as parts of the controls, to be rather outdated and just not worth their time.